Background

Kiril Armstrong

"The world's on our shoulders, it's up to us to make sense of it."

Born in Zurich to a multicultural family, I've lived across five countries, shaping an open-minded perspective. My background combines Computer Science and Photonics, allowing me to design embedded software for optical systems using various programming languages. Driven by passions for data processing, planetary science, and space exploration, I'm detail-oriented, communicative, and focused on delivering results.

Photonics & Physics

Computer Science

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B.Sc. Computer Science

Bangor University, Wales | 2020 - 2023

Graduated with a focus on software engineering concepts and algorithms, with an emphasis on DevOps.

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Internship

TÜV Thüringen, Erfurt | July - Aug 2019

Gained early exposure to corporate IT infrastructure and data protocols.

Technical Skills

Python

Python

Data & Signal Processing

Java Web

Java

Full Stack Web Dev

C#

C#

Game Development

Worldbuilding & Game Dev

Worldbuilding is the art of constructing an imaginary world, sometimes associated with a whole fictional universe. I spend my free time designing maps, histories, and creating small game prototypes to bring these worlds to life.

Map of West Confed
The World of Zenmia
Black Hole Game
Black Hole Render

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